Probably the most awaited game for me this year, and I was excited to get my hands on it. After walking the streets then riding a cab to get to the mall to get my pre-ordered copy of Uncharted: The Lost Legacy, the sweat on my face was dripping like a faucet from being too anxious of grabbing the game. At last, after a few months of waiting, I finally got Uncharted: The Lost Legacy.
While we did get a pre-release copy over at Sirus Gaming, I played a few chapters in but stopped and waited for my own copy to arrive. I know it probably sounds stupid and why wait for my own copy, well, as the agreement follows with Sony, I won’t be able to review Uncharted: The Lost Legacy here on The Hub since the pre-release code was meant for Sirus alone. I have to follow the rules or Sony might hang me.
But now, I have my own copy of the game and there are no rules to stop me from writing a review of a game that I just bought. So here we go: is this going to be another success like Uncharted: A Thief’s End? Or will this fall flat at some point? Well, the former is more likely, but it did have some moments where it fell flat.
Swinging over to the part of its narrative, this latest standalone spin-off in the Uncharted franchise won’t main Nathan Drake as the star of the show, but rather the familiar witty and strong female character: Chloe Frazer. In this adventure in India, your Sully is Nadine Ross, the South African mercenary who kicked Nate’s ass in Uncharted 4.
While Nadine Ross is a character you less expected to work with a thief like Chloe (especially the history between the Drakes and Ross), you have to hand it to Naughty Dog for doing a great hell of a job with its character development. With the story of the duo slowly unfolds when you progress deeper, there are tight moments where you probably say – Nadine is not so bad after all.
Then you get the villainous Asav who wants to steal the Tusk of Ganesh to prove his power all over India and claim his so-called heritage. While it’s common for a story in this manner where the dynamic duo is tasked to retrieve the most powerful item in the world, I wasn’t too impressed with Uncharted: The Lost Legacy‘s plot flow as it’s technically similar to the previous installments. It was more of a cliché than something rather new. But what made it stand-out, narrative-wise, is the small story under its main plot: Chloe and Nadine’s bond.
When it was revealed that Uncharted: The Lost Legacy will have the biggest level among other Uncharted games, my right eyebrow raised. The Western Ghats was heavily marketed and that players will get the sense of adventure back. While it’s quite true that it was a little more open, it’s unfortunate for me to say that the Western Ghats is just another Madagascar level from Uncharted 4 – lacking and uninteresting even if there were treasures to take. But it’s good to note that you can fill your hard-drive with lots of scenery shots and bring your photography skills in place, but even those are not enough to justify by making the area bigger.
While Uncharted: The Lost Legacy is still technically Uncharted 4, the combat has been refined and it’s smoother. You can swiftly battle hordes of enemies which gives something more of a challenge. In addition, you can also take a different route – the stealthier path. I love breaking necks and hide them in the grass or pull them right over the ledge. I also appreciate that the game doesn’t force you to go in a gunfight which gives you more freedom how you approach scenarios.
A little add-on has also been added: lockpicking. The mechanic is simple and not something innovative: you simply rotate the right analog stick until your controller vibrates. However, across my playthrough, I felt that lockpicking was underused. It would have been great at some sequences where you are required to unlock crates while in a heated combat to add more exciting moments.
What also made the whole experience fun was its Photo Mode. It might be in Uncharted 4, but the added facial expression option was hilarious. I get to pause the game and go into Photo Mode even if its on the game’s cinematics. Spurring out things like the image above. Photo Mode is a great way to make funny moments and probably a meme.
Uncharted: The Lost Legacy might not have been what I expected and my 5 hours and 31 minutes was, surely I won’t over exaggerate, decent. It wasn’t great, it wasn’t phenomenal, and it wasn’t the best either but it’s a solid and decent cinematic experience for its price.
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